A slot is a placeholder on a web page that displays dynamic items. The content of a slot is determined by a scenario. For example, a scenario can use an Add Items to Slot action to fill the slot with content. It can also reference a content repository item. Both slots and scenarios work together to deliver content. A renderer specifies how the content will be presented. The slot can be passive or active. Here are examples of how they are used in a scenario.

A slot represents an area in the offensive zone where a player has the highest chance of scoring without a deflection. Shooters in this area also have an advantage over defenders because they have a clear view of the goal. Those with good positioning in the slot are more accurate in their shots. A low slot allows a winger to take wrist shots while maintaining a clear line of sight of the net. Small wingers can also score from the slot as defenders often lay big hits.

Another way to define a slot is to map the words associated with it to its category. An entity value, for example, may have synonyms like Big Apple and NYC. A user can also say that NYC maps to New York. If this is the case, the Dialog Engine can recognize these synonyms and map them to the appropriate entity value. Once the entity value is defined, the user can also define additional synonyms for the same slot. A synonym is entered by clicking the field and pressing Enter. A synonym can be deleted by hovering over it and clicking the X.